How to Build a JavaScript Maze Game: Complete Beginner Tutorial

2025-01-25•12 min read•By Qin WenLong
JavaScriptGame DevelopmentTutorialWeb DevelopmentHTML5 Canvas

How to Build a JavaScript Maze Game: Complete Beginner Tutorial

Want to create your own JavaScript maze game? This comprehensive tutorial will guide you through building a fully functional browser-based maze game from scratch. Perfect for web developers looking to learn game development!

What You'll Learn

  • Maze generation algorithms (Recursive Backtracking, Prim's)
  • HTML5 Canvas for game rendering
  • Player movement and collision detection
  • Game state management
  • Responsive design for mobile

Prerequisites

  • Basic JavaScript knowledge
  • Understanding of HTML/CSS
  • A code editor (VS Code recommended)
  • A modern web browser

Part 1: Setting Up the Project

First, create your project structure:

```
maze-game/
ā”œā”€ā”€ index.html
ā”œā”€ā”€ style.css
└── maze.js
```

The HTML Structure

```html



JavaScript Maze Game







```

Part 2: Maze Generation Algorithm

The most popular algorithm for maze generation is Recursive Backtracking. Here's how it works:

1. Start at a random cell
2. Mark the cell as visited
3. Get all unvisited neighbors
4. If neighbors exist, pick one randomly
5. Remove the wall between current and chosen cell
6. Recursively visit the chosen cell
7. If no unvisited neighbors, backtrack

Implementation

```javascript
class MazeGenerator {
constructor(width, height) {
this.width = width;
this.height = height;
this.grid = this.createGrid();
}

createGrid() {
const grid = [];
for (let y = 0; y < this.height; y++) {
const row = [];
for (let x = 0; x < this.width; x++) {
row.push({
x, y,
walls: { top: true, right: true, bottom: true, left: true },
visited: false
});
}
grid.push(row);
}
return grid;
}

generate() {
const stack = [];
const start = this.grid[0][0];
start.visited = true;
stack.push(start);

while (stack.length > 0) {
const current = stack[stack.length - 1];
const neighbors = this.getUnvisitedNeighbors(current);

if (neighbors.length > 0) {
const next = neighbors[Math.floor(Math.random() * neighbors.length)];
this.removeWall(current, next);
next.visited = true;
stack.push(next);
} else {
stack.pop();
}
}

return this.grid;
}
}
```

Part 3: Rendering the Maze

Use HTML5 Canvas for smooth rendering:

```javascript
function drawMaze(ctx, grid, cellSize) {
ctx.strokeStyle = '#333';
ctx.lineWidth = 2;

for (const row of grid) {
for (const cell of row) {
const x = cell.x * cellSize;
const y = cell.y * cellSize;

if (cell.walls.top) drawLine(ctx, x, y, x + cellSize, y);
if (cell.walls.right) drawLine(ctx, x + cellSize, y, x + cellSize, y + cellSize);
if (cell.walls.bottom) drawLine(ctx, x, y + cellSize, x + cellSize, y + cellSize);
if (cell.walls.left) drawLine(ctx, x, y, x, y + cellSize);
}
}
}
```

Part 4: Player Movement

Handle keyboard input for player movement:

```javascript
document.addEventListener('keydown', (e) => {
switch(e.key) {
case 'ArrowUp': movePlayer(0, -1); break;
case 'ArrowDown': movePlayer(0, 1); break;
case 'ArrowLeft': movePlayer(-1, 0); break;
case 'ArrowRight': movePlayer(1, 0); break;
}
});
```

Part 5: Adding Touch Controls for Mobile

For mobile compatibility, add touch/swipe controls:

```javascript
let touchStartX, touchStartY;

canvas.addEventListener('touchstart', (e) => {
touchStartX = e.touches[0].clientX;
touchStartY = e.touches[0].clientY;
});

canvas.addEventListener('touchend', (e) => {
const deltaX = e.changedTouches[0].clientX - touchStartX;
const deltaY = e.changedTouches[0].clientY - touchStartY;

if (Math.abs(deltaX) > Math.abs(deltaY)) {
movePlayer(deltaX > 0 ? 1 : -1, 0);
} else {
movePlayer(0, deltaY > 0 ? 1 : -1);
}
});
```

Learn More

Want to see a professional implementation? Check out:

Try It Yourself

Before building your own, play some maze games to understand good game design:

Conclusion

Building a JavaScript maze game teaches fundamental game development concepts while creating something fun and playable. Start simple and add features incrementally!

Next Steps: Learn about maze solving algorithms to add AI opponents or hint systems to your game.

Share this article