This tool uses a Randomized Depth-First Search (DFS) algorithm, specifically a recursive backtracking method, to generate a perfect hexagonal maze. A "perfect" maze means there is one and only one path from any point to any other point. This ensures your players won't get stuck in a loop, but they will face plenty of challenging dead ends.
How to Use This for Your D&D Game:
- Create a Dungeon Map: Generate a maze and take a screenshot to use as a map for a dungeon, a mysterious forest, or an alien hive. The hex grid is perfect for tactical, grid-based movement.
- Design a Hexcrawl: Use a large-scale generated maze as the layout for a regional hexcrawl. Each "cell" of the maze could be a 1-mile or 5-mile hex on your world map, with the walls representing impassable mountains, dense forests, or magical barriers.
- Inspiration for Puzzles: The layout of the maze can inspire puzzles. Perhaps players need to find a specific sequence of rooms, or the maze changes based on a riddle.
The "odd-q" vertical layout used here is a common standard for hex grids in games, making it easy to integrate with other tools and systems. Adjust the width and height to create mazes of varying size and complexity.